Monday 30 September 2013

Thursday 26 September 2013

Saturday 14 September 2013

Text Boarder

 
 
Just someone I clocked while out for a run last weekend - sort of did a double take when I noticed this fantastically economical yet ludicrously unwise technique for texting while getting around fast.
 
The diagonal line in the back helps the image, but is a bit out of sorts with the perspective on the board- but hey-ho. If I were to start over I'd be keen to loosen with more exaggeration and character I think.

Monday 2 September 2013

Holiday sketch/paint

 
WIP, a paint based on a slightly wonky sketch I did sitting by the beach on holiday last month. Nice to do something fairly self contained.

It's kind of casually exploring the extreme sunlight and shade, temperature and artificial depth of field type stuff etc. but think I'm going to leave this here, and look at some more studies - as otherwise I'll just over render things and I feel I need to go back a few steps to get things right. (Need to get back on those self lead Nathan Fawkes lighting course videos on Schoolism...)

Sunday 1 September 2013

Summer update Part 1 - Conceptart.org workshop

Now nearing the end of summer I figured it was way past time to do an update, it's my intention to get a bit up to date with things then try and just keep things regular with more images and less text. (joy)

For now though however, you may need to indulge me in a bit of a text heavy recap...

Back in may I attended the London Conceptart.org event - it was utterly chaotic but met some good folk, my professional games work has always been in the sphere of casual and mobile games so was a good opportunity to see how the high fantasy AAA guys do things. 

Mark Taro led life drawing and 'free-concepting' workshops and these definitely stuck with me - very liberating to hear someone talking about the value of originating ideas as opposed to the rendering and polish in executing them. Especially fascinating seeing his initial approach where he just jammed out on a roll of packing paper, and picked out and worked on the most lucid points, while this is not unlike any typical artist's sketchbook actually seeing this in context to a studio's work-flow and process (not to mention how he earned his money) was interesting. 





Some other bits covered were some life drawing and using models to generate fantastical or monster ideas which could be the origin for something to explore later. 



The rest of the event were mainly presentations and demos, which while impressive and interesting definitely resonated less for me.